AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in Turkey: Q3 2021 Performance
Discover the performance trends of the top 5 basketball games on iOS in Turkey during Q3 2021, including downloads, revenue, and active user statistics.
In Q3 2021, the top 5 basketball games on iOS in Turkey showcased varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
Basketball Arena - Sports Game
Throughout the quarter, weekly revenue for Basketball Arena - Sports Game experienced a steady rise, peaking at approximately $1.1K in the final week of September. Weekly downloads fluctuated, reaching a high of around 4K in mid-July before declining to about 1.9K by the end of the quarter. The number of active users showed a mixed trend, with a significant increase to 12.5K in mid-August but later dropping to roughly 9.8K by the end of September.
Jump Dunk 3D
Jump Dunk 3D saw a consistent decrease in weekly downloads, starting at nearly 3K in late June and falling to under 900 by the end of September. Active users followed a similar downward trend, dropping from around 7.8K to 3.5K over the same period. Revenue remained negligible throughout the quarter.
NBA 2K Mobile Basketball Game
NBA 2K Mobile Basketball Game had a modest performance in terms of revenue, with a peak of $600 in the last week of September. Weekly downloads showed a gradual increase, culminating in approximately 2.4K in the final week of the quarter. Active users also increased, reaching a peak of 3.5K by the end of September.
Flipper Dunk
Flipper Dunk's weekly downloads were relatively stable, averaging around 1K throughout the quarter. Active users saw a slight increase, peaking at 3.1K in mid-September before settling at about 2.8K by the end of the month. The app did not generate any notable revenue during this period.
Hooper Hooper
Hooper Hooper, a newer entrant, showed impressive growth in downloads, skyrocketing from 1 in late August to over 24.5K by the end of September. Active users also surged, reaching approximately 17.5K in the last week of the quarter. Revenue data for this game was not significant.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.